As the Lead Level Designer on this project, I've contributed to the entire pre-production process of game design (main mechanics, economy system, combat system, level design parameters, and various prototyped deliverables) as well as planning, establishing, and managing parameters and styles of level design.
The following summarizes my major contributions to the project:
Cooperative twin-stick shooter where players escort a resource-collecting rover while fighting hordes of aliens
Blocked out and scripted unique events for various levels in an iterative process
Established level design parameters and collaborated with environment artists to uphold parameters
Collaborated with engineers to create game systems and tools
Designed core mechanics with design team and established creative ways to implement features into levels
Facilitated design discussions to produce actionable points for implementation
Created and updated design documents pertaining to all areas of design, especially level design