Jimmy Kelly

A well-told story can make an impact, but a story lived will leave a memory. As a Quest Designer of 8 years, I create experiences where players tell stories the way they choose. This shared experience between developer and player is the human connection that invites conversation internally and beyond.

 
 

See my work on Hogwarts Legacy here

Hogwarts Legacy

See a summary of my work as a Quest Designer on Hogwarts Legacy, as well as a detailed breakdown of the intention and implementation behind a specific quest beat.


ORE

The first Steam-published project I contributed game design and level design duties on from concept to ship. A couch co-op game of resource collection and survival.

ORE - my first published project made for couch co-op


Get a preview of my Far Cry 5 Arcade Editor map, created during an early-access build for a student program

Far Cry 5 Arcade Editor Map

View a screenshot reel and a post-mortem breakdown of a single-player level I designed in the Far Cry 5 Arcade Editor during an exclusive pre-release access period for university students.