See my work on Hogwarts Legacy here

Hogwarts Legacy

See a summary of my work as a Quest Designer on Hogwarts Legacy, as well as a detailed breakdown of the intention and implementation behind a specific quest beat.


Quest Design Flow & Process

Walk through an example of how I create an outline for a quest. The quest flow is the core visual plan the team uses as a reference point for implementation, feedback, and iteration. Different teams require different details to execute a plan, which you will see in the outline created in Miro.

Learn how I design quests in a sample outline and flow


ORE - my first published project made for couch co-op

ORE

The first Steam-published project I contributed game design and level design duties on from concept to ship. A couch co-op game of resource collection and survival.


Far Cry 5 Arcade Map

View a screenshot reel and a post-mortem breakdown of a single-player level I designed in the Far Cry 5 Arcade Editor during an exclusive pre-release access period for university students.

Get a preview of my Far Cry 5 Arcade Editor map, created during an early-access build for a student program